Saturday, October 17, 2009

Wilf Backhaus

Wilf died Wednesday of cancer, he was a member of the SCA and one of the designers of Chivalry & Sorcery, a roleplaying game I used to play back in Saskatoon.

I saw him last at CalCon in spring and he looked frail then.

This is a loss to gaming and to the world, he was a gentleman as well as a gamer.

John

Monday, October 12, 2009

A little bit of Thanksgiving gaming

I will start with the game I played at work this week. Tonny, Colin and I played Ticket to Ride on Friday at lunch. This time everyone was playing and not having to learn the rules and we wrapped the game up in less then 45 minutes. Tonny ended up crushing us definitively 129 - 98 - 91. I was the only one that did not complete all their tickets as I was two turns from getting my last ticket done, this cost me 26 points (the trip was worth 13) plus the longest track so I would have won. I guess that is what happens when you play games, you fall just short sometimes and other times you win convincingly.

Sunday rolled around and this weekend is Thanksgiving weekend in Canada so we invited some friends over, Jay and Cory for games and supper. Cory had just picked up a copy of Small World which he was eager to try, and since Brenda liked the game and Jay and I both wanted to play it, we broke out his copy and tried it.

A quick description of Small World, you set up the game with a series of races with special abilities, for example Commando Amazons or Pillaging Dwarfs and you can either take the top one in the row, or pay one buck/race and take one of the following ones. Each race has a special bonus (Amazons get four extra tokens to attack with, Dwarves get an extra coin every turn they control a mine) and each ability gives them a different bonus (Commando, which does not mean they play without underwear, but instead require one less token to attack with or Pillaging, which means they get a bonus coin every time they take over an area that was previously controlled).

After selecting your race you conquer territories on the board, expanding 2 tokens to conquer an area plus one for every other impediment (each token someone else put on there, mountain ranges etc). When you are done you collect points for the areas you control. A dwarf that conquered a mone controlled by either another player or a neutral race would get 1 coin for the area (standard) , 1 coin for the mine (Dwarf special ability) and 1 coin for conquering an area that was previously controlled (Pillaging) for a total of three coins for that area. Victory Points are money, so whomever has the most money at the end of the game wins.

When it is no longer feasible for your race to expand any further you can put that race into decline and start a new one. You will still score points for the declining race, but you will not be able to expand them (with certain exceptions) . This goes on for 9 turns (in a four player game) and the game ends and you count your money.

Cory started and paid 1 coin and picked the Pillaging Orcs (Orcs have the same advantage as Pillage so he scored three coins for every area he conquered with someone in it) and scored 12 points. I chose the top one, Wealthy Giants (Wealthy means 7 extra coins at the end of the turn and Giants take areas adjacent to mountains they control for 1 less counter), taking the free coin that Cory had put on it and scoring a total of 13 points. Jay took Underworld Ratmen (all caverns are one token cheaper to conquer as well as considered adjacent to each other, Ratmen start with more tokens, 8 then anyone else) and scored 8 coins. Brenda finished the turn by taking Mounted Sorcerers ( Mounted means you can take hills and plains for one cheaper, Sorcerers can conquer areas that are adjacent and have only one token in them by swapping out the other token for theirs.) and scored 7 points.

Round two was very similar except all of us scored around the same with my total going down to 8 and everyone else going up. Cory put his Orcs into decline around turn 4 and picked up Commando Amazons (see there they are again) and started scoring well again. On the same turn Jay declined his Ratmen and picked up Bivouacking Ghouls (Bivouacking means you get 5 encampments which give you an extra point of defence and Ghouls only sorta go into decline, instead they can continue to attack and take new territory), and scored well with them. Brenda had scored 17 in one round and 13 the next so she was perceived by Cory and Jay as the greatest threat (no I didn't help convince them....) So on turn 8 Brenda finally put her Sorcerers into decline.

I had placed my Giants into decline the turn after Jay so I picked up Swamp Tritons (bonus coin for swamps 1 less token needed to conquer areas that were adjacent to seas or lakes) and started scoring back in the teens again. On turn 9 Brenda took Alchmist Wizards (2 coins/turn they are on the board, and 1 coin bonus for magic areas) and she scored 7 points at the end of the game.

The final scores were John 107 (I got a ton of points every turn), Brenda 90, Jay 85 and C0ry 78. We all liked the game and will play it again. Small World is a retheming and slight redesign of Vinci and shares a lot of feel with the old Avalon Hill game, History of the World. Brenda, Cory and I all like HotW alot so I was not surprised thatwe all liked this.

I started supper about 5 so we broke up the gaming for awhile as I cooked and the others talked, we ate about 6:30 finishing about 8. Brenda napped from all the carbs (we ate vegan as Jay & Cory are) and about 8:30 we played a quick three player game of Coloretto, a quick filler. Jay won 183-142-137 over us and they left about 9 as Cory worked today.

Game night is Saturday!

Thursday, October 1, 2009

El Grande at Darren's

I have been gaming more and I thought I should give you a quick update to what I have been playing. Last night, at my regular gaming session at Darren's, we played El Grande, it was my second try (the last time was a year ago...) and Darren estimated he had played it 20 times, the other John twice and Bruce has probably played it more the Darren.
El Grande is a game of area control, nothing more nothing less. The beauty of the game is how you control the areas. Every turn, starting with the lowest player, you play a power card and this determines your turn order, with the highest number going first and the lowest number going last, with the added fact that the higher the number the less caballeros (not Guy, he never shows up) can move from the provinces (standby) to the court (readied). The first player then moves his caballeros to the court, and then choses his action card. Action cards do two things, they allow you to move caballeros from the court to the board and they have special actions, such as "Move the King" or "Score areas". The action cards allow you to move anywhere from one to five caballeros from the court to the board (the king allows 5). You score points on the board every three rounds (except for special scoring cards).

Point scoring works as this: Each area has a scoring tile, scoring between 4-7 points for first and 0-3 points for third (second ranges from 0-5, fourth and fifth range from 0-0). If there is a tie, the players get equal to the standing lower (2 players tied for first each score second, 2 players tie for third score fourth, AKA 0).

That is a good enough description of the game, I followed a strategy of this: caballeros in the court and in the provinces score 0, caballeros on the board have a chance of scoring. All four of us had all our caballeros on the board, so it seemed to be the prevalent base of everyone's strategy.

The game is not complex, it is just a hard game to win for new players. My first game I was crushed, finishing 30 points behind the winner, my second game was better, I finished 12 points out of first.

Today at work Tonny, Colin and I played Ticket to Ride, a game I am far more familiar with then El Grande. Tonny and Colin are both new to it. Tonny got an unfortunate set of cards and finished the game with 27 points as he completed no tickets. Colin completed his tickets and finished with 98 points, I completed 6 tickets and ended with 127. I am going to see if I can arrange for more people at work to play, maybe we can play some 4-5 polayer games.

Tuesday, September 22, 2009

FallCon 22

WellFallCon 22 has come and gone, and to quote Tony the Tiger, it was grrrrreat!
Attendance was really good, I think there were more people there on Friday night then I have ever seen before. The place was cram packed! It was a little different then previous years, the auction filled up two hours after the auction opened...I started my FallCon adventure with a game called Glory to Rome, it won the People's Choice award and I was asked to moderate it. I really like the game, I just hate explaining it. There are so many things you have to explain for the game, and each one rests upon another one. I did manage to get through the explanation and then the game started. We played two games of it, and a winner emerged, a player that had never played it before. This was surprising because usually the winner has experience in the game. Glory to Rome went until 11 or so and I helped out around the booth and the game library until midnight, then I went home.

I arrived at 7:30 Saturday morning to help set up and ensure all the games were ready for the morning events. I had no games scheduled that day but just tried to helped things go smoothly.
I took over running the games library for awhile as well and played a game of Roll Through the Ages 2 player and lost badly. I like the game, so much so that I will probably purchase it. It is a unique filler and ends before the mechanism is wearing. The game is based on rolling dice to build your civilization. The downside for me is that it might as well be solitaire as there is no player intereaction except for the race to build wonders, you get more points for building a wonder first then your opponent.

I stayed at the games library for awhile and played some games with my friend Leah from Medicine Hat. She schooled me in Lost Cities and then she read the rules to Finca while I helped people check games out of the library. We played a game two player as we both learned the rules, she proved to be an excellent teacher by allowing me to beat her in the game. It is another interesting game that I will probably pick it. There is some depth to the game, and it plays in about 45 minutes.

My afternoon was spent helping pirates play Railroad Tycoon (Saturday was International Talk like a Pirate day) and then prepping for the auction.

The auction deserves special mention because of the games that were available this year. We had several people drop off large amounts (127 in one case) and the games were for the most part high quality. I would guess over a hundred were still in shrink and bidding for the games was fierce. One difference between this year and last was that there were far less miniatures (maybe 12-15 items) and magazines (2) then in previous years. This was due to the speed that the convention filled up. I saw several gamers haul their games back out to the vehicles because of the speed the auction filled. I purchased three games this year; Turbo Taxi, Fresh Fish and Android, and I missed out on Die Macher by a dollar!

I left at about 11:00 Saturday night, being too tired to stay longer and I wanted to finish my prep for my tournament the next day, BattleLore. I also used the Hundred Years War expansion for Battlelore as well. This expansion is great for tournaments because it removes the council and presets the Lore deck, which is great when you are teaching the game at the same time. There were an uneven number of players so I played as well. I won my first game 9-5 and had a shot at winning the tournament (which I don't like doing) but fate stepped in and gave me no centre cards in the second round, causing me to lose the game 10-4 (yes I was squished like a grape). The tournament was fun though and I really enjoyed playing it.

Afterwards we cleaned up and went for beer...
I had a really good time and everyone that was staying at my place for FallCon (there were 6 people) all agreed that it was great.
We have started planning for FallCon 23 already. So come on over for a weekend of gaming!
All the pictures were taken by The Bit, a real photographer.... for FallCon.

Thursday, August 13, 2009

Hey look, John finally updated

Yeah, yeah I know, it's been ages since I did an update.

I have been playing games, most noticeably Age of Steam twice, Descent a couple of times and a some games of Dominion (with Rob and then again with the nephews) and not to mention a bunch of C&C:A.

Today I am here to talk about the BattleLore I played at Darren's with John and Bruce. John was new to the game so he and I played the Wizard's Lore scenario from the first game while Bruce and Darren played the Battle of Crecy in the 100 Years War supplement.

John and I had a pretty close game, both of us seemed to be slightly crippled by cards in certain scenarios. I won the first scenario 6-4, while John won the rematch 6-4. We were tied at 4 in the second game when he used Creeping Doom to kill two of my units to win the game.

Tonight we played Descent!

Thursday, June 11, 2009

C&C at Darren's

Well we had a new guy to Darren's weekly C&C night, that being John (no not me, the other one!). He was completely new to the whole system so I started out by teaching him the Battle Cry! and I must be a heckuva teacher. He whipped me soundly, winning the first four games by pretty large margins. Now I could use the excuse that I was taking it easy on him, but I wasn't. Although only having left flank cards for half the game really hurt me...



Darren and Bruce replayed Trebbia and River in Commands & Colors: Ancients

Roborally

I received a copy of RoboRally in a math trade on BGG last week so I taught Brenda how to play and we played a couple of scenarios 2 player.



She won... everytime...

I am going to pull RoboRally out with more players and see how it goes.

Ancients! at Darrens

Bruce and I played three games of Commands & Colors: Ancients on the 2nd of June, with Bruce winning everything. We played Trebbia and River



Steve and Darren played the first two scenarios as Steve was new to C&C:A but not the system.

Wednesday, May 27, 2009

Memoir ’44 at Darren’s

Last night was the first night of what I hope will be a long running series of Commands and Colors games at Darren’s.

We played Memoir ’44, and since I was the only one of the four that had played it we played the first couple of scenarios. I am not sure who won the games on the other table as I was not paying attention to them other then to help with rules questions.

Darren and I were first to set up and played through the first three. Darren won Pegasus Bridge by a score of 6-5 in a close game. He won as the Germans 4-1 and then lost as the Allies 4-2. While we were finishing up the second half of the battle, Bruce and Steve arrived and set up Pegasus Bridge as well. They had finished their first battle by the time Darren and I set up and started the second battle, Sainte-Mere Eglise (I pointed out John Wayne on the board). I do think Bruce won both sides as I know he won as the Allies in Pegasus Bridge.

Sainte-Mere Eglise was a much closer battle. Darren won as the Germans 4-2 and I won as the Germans 4-2 resulting in a tie between the two of us 6-6. Darren still had the lead as he won the first scenario. Steve did comment that he had the best cards he had all night in the second scenario and if I recall correctly he won that session.

We set up the Sword Beach, the invasion by sea. I was extremely fortunate and managed to play three Assault Center cards which allowed me to advance a large portion of my force up and off the beach. All of Darren’s forces (three) on his left flank were destroyed which allowed a breakthrough for me. This netted me three medals and destroying a unit on his right flank got me my 4th. All that was left was for me to send tanks to the town for my fifth and final medal and I won 5-2. We switched sides and Darren did not have the same luck as me, getting his centre bogged down and only getting Probe cards for the centre. I ended up destroying his tanks (3 medals) as well as two infantry to win the side 5-2 again. This meant I won the scenario 10-4.

Next week, Commands and Colors: Ancients!