We finally got on track again with the Road to Legend campaign for Descent last night. The party spent a week learnin' some a skill (Shadowsoul) and getting a shiny silver die. While they were getting all learned up, I spent 30 Conquest Tokens (CT) and upgraded all my creatures to Silver. They ventured off into the wilds of Terrinoth. They slipped by the first encounter in the wild of some beastmen, and headed off to the dungeon with their health intact.
Their first encounter in the dungeon was #2 The Alchemist's Lab. The players were cocky from their previous adventures, or maybe they forgot, but Red Scorpion went a little too far out in front and she was doubleteamed by the (now silver!) manticores. She died... The players did some quick thinking and decided that this was bad, so Laurel of Bloodwood and Runewitch Astarra teamed up and killed a manticore. Lord Hawthorne rushed forward to slay the other and promptly fell in a pit. The manticore took some pot shots at him, and then backed off, forcing the players to chase him, while Hawthorne climbed out of a pit. The manticore and his beastman sidekick died but Carolus lived on! Astarra and Laurel each battled him and both missed once, so he lived, with only one HP left, so he sauntered over to Laurel and laid the smack down, killing her. I was now at 9 CT and the players were at 3! Carolus died, giving them an additional three and they sauntered off to the next level, #31 Puppet Master.
Puppet Master is a neat level, with two red creatures but one is dependant on the other to live (not that the party knew this). I had only limited areas to set up and so the space was filled with Debilus, another Master Sorcerer, a red Beastman with two white sidekicks and Gragnath. On my first turn I summoned some kobolds and laid down the trapmaster card, making all my traps 3 cheaper. Hawthorne knew more spiky pits were coming... The group sauntered in, killing the white beastmen but not suffering any damage from all the X I rolled when attacking. When Hawthorne moved his shadowsoul into the area and switched places the next turn, I dropped a block on his head., forcing him back to his original starting spot. He managed to wound Gragnath with his battle, and no other creatures were killed in that round. On my turn I played Dark Charm on Astarra, who turned and unloaded her best attack on Laurel, which missed (sigh). I spent a couple of attacks on Red Scorpion, killing her again and running my total to 12 CT. The group finally managed to kill all the creatures on that level and we called it a night there. I left the party bent and bleeding, with Hawthorne and Laurel down on HP, and about to enter the third and final level. We will be wrapping up this dungeon this week and the party plans on heading back to Tamalir to buy walls upgrades and possibly attack Sir Alric Farrow, as they think they are at their peak of skills and if they wait too long it will be a silver level campaign, doubling his health and increasing his armour by 2. The current count for CT is Overlord 12 and the players 10.
Remember Cal-Con is on at the end of the month, be there or be a turkey!