Showing posts with label Christmas gifts. Show all posts
Showing posts with label Christmas gifts. Show all posts

Sunday, 14 December 2008

John's Christmas Gift Guide for Casual Gamers 2008 edition

I always think that purchasing games for gamers is tough, so I always focus on those that will play them once in awhile, or view them as party activities.

Last year I posted a gift guide focusing on players that don't play games, so this year I will change to my favourite games for those that are casual game players.

I think the top of my list will always be Ingenious, easy to play and easy to teach. My game group has sold 10-15 copies directly due to this game, and if the vendors at last years Calgary Entertainment Expo would have had copies in stock, I would have sold a few more! It has been called "advanced dominoes" but I think there is a larger strategy as you are trying to score points while stopping (or slowing) your opponents scoring.

The game that is second on my list is also by Reiner Knizia and it is Formula Motor Racing. It has a slight feel of auto racing but the theme is tied well into the game play. It also contains some "take that" in the game as well, and only takes a about thirty minutes to play 3 or 4 races.

The new darling on Boardgamegeek is a game called Dominion. This game came out of nowhere to be one of the top ranked games on the site. It will draw players that like Magic: the Gathering and other collectible card games. I taught three new players last night and all three enjoyed it, one asked the name of it because she "likes to track the games she wants to purchase". It has a deck building structure but everyone pulls from the same piles, allowing you to customise your deck.

What the heck, another Knizia game? Yes, here is another, Winner's Circle, a fast playing betting game for up to 6 players. The horse movement is kind of odd, but there is some strategy in the game and can be a riot.

This is a list for casual gamers so I am going to include a game I don't really care for, but revolutionised the boardgaming industry. Settlers of Catan in many ways has done exactly that. It has made a game accessible for those that have primarily played roll and move style games an dgiven them a little more to chew on with trading and the suspense of getting the dice rolls they need. I don't like this game because I find that if you don't get the dice rolls the game is less enjoyable. It does play fast (45 minutes or so) and has some player interaction, so it should be a good casual game.

Ticket to Ride is always going to make this list as well, it is easy to teach, fun to play and you can always talk while playing the game. This game bridges the social activity barrier and allows people to play a game and interact.

The last game on my list is Pandemic. This cooperative game encourages table talk and helping each other out. You either win together or lose together, but you should have a great time doing it. My only complaint is that sometimes you can get a dominant player that gets everyone to do what they want and it may be less of you playing the game as it is them playing it. This is a minor quibble because as you get more experience you can slowly understand the game better.

OK, that is it for this year, have fun and happy gaming!

Tuesday, 20 November 2007

Christmas and gaming

I know all of you here are anxiously trying to figure out what to get your non gaming family, or your friends that you want to get gaming. Many of these games will work for gamers as well.

The BGG Gift Guide lists quite a few games, some I have no knowledge of (Kids games) and others I like (Hive) or hate (Settlers of Catan).

One thing you have to understand about purchasing games for other people, particularly non gamers, is that your giftee may not like games, or you may have to teach them it. Don't be disheartened though, you will get someone that likes the game you purchase and will want to play it with you.

A second point you should understand is what kind of game you should purchase.

If they like group activities you should purchase party games like Apples to Apples, or Wits and Wagers. These are both games that scale well to larger groups and can involve gamers and non gamers.

If they are more of a small group person (just close friends and family), look at games like Settlers of Catan or Ticket to Ride (the original), or Ingenious. These will provide both an opportunity to play a game and still socialise.

If they are the sort of person that likes 2 player games, Lost Cities is ok (I prefer Battle Line) or Hive. If they have an interest in either war or fantasy, I would suggest something from the Commands & Colors series by Richard Borg, either Battle Lore or Memoir '44 would be a great 2 player game. These games are both fast playing (30-45 minutes perside) games that use miniatures that are graphically appealing and it is fun to play.

There is also a subset of games that seems to work well for groups of non gamers as well. These are the "racing" games. The more popular ones are Formula De', which simulates Formula One racing using dice and a gear system, this scales from 2-10. I find the game drags a little with 10 though and I think the sweetspot is 4-6. Detroit-Cleveland Grand Prix, which is more of a card management system that still allows you to feel like you are racing, it scales from 2-6. This is a different game depending on how many players are in the game. Lastly, in the car category, there is Formula Motor Racing, a card driven racing game from GMT Games that is suited for 3-6, but using the optional rules you can play with 2.

There are some non automotive racing games as well. The first would be the Really Nasty Horseracing Game, in this game you own a horse in a series of steeplechase events and you are trying to collect the most money. You are allowed to bet on which horse finishes first and you are allowed to influence the end of the race using various cheat cards. The last race game I am going to mention is Fearsome Floors. This is a game in which I think the theme is wonderfully married to the game mechanics. You play a group of people trying to escape from a dungeon with a monster in it. The movement system is unique and this is a great game.

The whole point of this is to encourage others to learn and enjoy games, so you may want to get a game that you would be excited to teach and you think they would be excited to play. Who knows, in a couple of years you may be playing Power Grid with them