Tuesday night Bruce was unable to make it, so instead of playing three player Commands & Colors, we played Canal Mania, a game where you build canals based on contracts you select. It is between Ticket to Ride and Steam with regards to complexity and decision making, and as such, I feel it is a fairly light game.
Darren and John were both new to the game, and I have a vast knowledge of 3 games, but we set at it with a will. I explained the rules, dealt out the engineers and away we went. I started with the oldest engineer so I went first, and drafted the contract for the lower left corner. I am unsure why, but I seem to select that corner every time. John selected a Manchester route so was in the upper left, with Darrren selecting the route right beside me.
One of my complaints of the game is that the areas selected are the left side of the board, so you are always on the left side of the board, if that makes sense.
One of the things I like about it is that you are always forced to make choices (do I change engineers or get contracts? Do I draw or build?). These are things I like, the constraints and the difficulty in building and the added feature of delivering goods as well, makes this a challenge.
It was a very close game for the most part, but in opne turn I finished two routes, scoring 22 points and putting me perilously close to 70 (game end score). Darren had to use my canal to deliver goods and I was one point away from starting the end game.
When I started it, I had no track to build, and quickly just delivered goods. The game took about 2 hours, including rules, and was enjoyed by everyone. The final scores were John - 88, Darren - 75 and John - 74
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1 comment:
I really enjoyed this one - At first I thought "Steam Lite" but by the end, I realized that the decisions, although different, made the game just as much of a challenge as Steam.
The mechanics were easy to grasp, but there is a lot more meat than is originally seen.
Thanks for the great game!
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